Beowulf - Working process
I gathered references and do a couple of sketching passes before finalizing the character sheet.
Final Beowulf's character sheet with props and facial expressions.
The body was sculpted in T-pose and adjusted to action pose later on in ZBrush.
Then brought to Maya to retopology.
Clothes was added to match the concept using Marvelous Designer.
After being happy with the block out, I moved on to UVs and texturing in Substance Painter.
Skin details in Substance Painter.
Here is Beowulf is in final texturing.