Beowulf

Beowulf's concept was created during the course work while I was at Ringling College. The concept was carried out after research. I thought this would be a good opportunity to practice my human anatomy. 

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Beowulf - Working process

I gathered references and do a couple of sketching passes before finalizing the character sheet.

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Final Beowulf's character sheet with props and facial expressions.

Beowulf_Character Sheet

The body was sculpted in T-pose and adjusted to action pose later on in ZBrush.

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Then brought to Maya to retopology.

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Clothes was added to match the concept using Marvelous Designer.

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After being happy with the block out, I moved on to UVs and texturing in Substance Painter.

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Skin details in Substance Painter.

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Here is Beowulf is in final texturing.

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Contact

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