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Beowulf - Working process
I gathered references and do a couple of sketching passes before finalizing the character sheet.

Final Beowulf's character sheet with props and facial expressions.

The body was sculpted in T-pose and adjusted to action pose later on in ZBrush.

Then brought to Maya to retopology.
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Clothes was added to match the concept using Marvelous Designer.

After being happy with the block out, I moved on to UVs and texturing in Substance Painter.
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Skin details in Substance Painter.
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Here is Beowulf is in final texturing.
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Contact
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