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Long John Silver

The project was inspired by the " Long John Silver" concept from Daniel Pico. After finish sculpting in Zbrush, I decided to bring the model in Maya to retopology properly, UVs and texture in Substance Painter. The finish project is made ready for weight painting and animation.

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Long John Silver - Working Process

The model body was made from scratch in Zbrush in T-pose. The goal is created the likeness from the giving concept and correct anatomy. Long John Silver was adjusted in dynamic position later on before adding clothes and accessories. 

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After happy with the retopology in Maya, I moved on to UVs and texturing.

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During texturing in Substance Painter, I was really enjoy adding wear and tear details that helped tell the story. Here is the final product.

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Long John Silver - Final render
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Contact

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